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Stress Tested

This week, we've been working on wrapping up the main contents of the game, including the finer details that require a look back at what has been created in the past. To that end, that means we have to scour our previous programs and put them under as much testing as possible, to make sure that the player never suffers an unexpected hiccup that could interrupt their play. From back to front, it's important that the most vital functions of the game are given a rigorous observation from top to bottom.

The main elements being given these tests tend to be working in the back end of the game itself, including those which manipulate data and transform it, making sure that the players' intent is just as clear going out as it is coming in. While many of the applications of this testing will not be as visible on the forefront of the game as other aspects of the programming, it is important nonetheless, and this aspect is arguably its greatest feature. By making sure that many of the vital functions within the game's framework are given a variety of tests, the player will be allowed to have as smooth an experience as possible.

While many of the functions have had their testing finished, there are still more to go, though we expect much of them to be looked thoroughly over by the time that the game is presented.


- Skyler Grabowsky, Battle Designer

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